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	<title>Distinct UX &#187; usability</title>
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		<title>Usability Testing&#8230; your own designs</title>
		<link>http://tstiles.com/2009/12/22/usability-testing-of-your-own-designs/</link>
		<comments>http://tstiles.com/2009/12/22/usability-testing-of-your-own-designs/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 22:55:38 +0000</pubDate>
		<dc:creator>tstiles</dc:creator>
				<category><![CDATA[ux]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[testing]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://tstiles.com/?p=211</guid>
		<description><![CDATA[Origin: http://www.uxmatters.com/mt/archives/2009/12/testing-your-own-designs-redux.php The challenge in dealing with conformitory bias &#8211; &#8220;People can reinforce their existing attitudes by selectively collecting new evidence, by interpreting evidence in a biased way or by selectively recalling information from memory.&#8221; &#8211; is real. Getting &#8220;over yourself&#8221; and seeking out valid user testing and feedback is a tough call when you&#8217;re doing [...]]]></description>
			<content:encoded><![CDATA[<p>Origin: <a href="http://www.uxmatters.com/mt/archives/2009/12/testing-your-own-designs-redux.php">http://www.uxmatters.com/mt/archives/2009/12/testing-your-own-designs-redux.php</a></p>
<p>The challenge in dealing with <strong>conformitory bias &#8211; </strong>&#8220;People can reinforce their existing attitudes by selectively collecting new evidence, by interpreting evidence in a biased way or by selectively recalling information from memory.&#8221; &#8211; is real. Getting &#8220;over yourself&#8221; and seeking out valid user testing and feedback is a tough call when you&#8217;re doing it all yourself, design and testing.</p>
<p>The points that Paul J. Sherman makes in his followup article that strike me most are these:</p>
<ul>
<li>Testing is not a Pass/Fail activity &#8211; it is a valuable element in the <strong>Design Process</strong>. Focusing the testing as a part of the path to a valid, usable solution is key.</li>
<li>Test early, often, and as lo-fi as possible (keeping the initial investment, emotionally as well as in time/cost down).</li>
<li>Usability testing serves design &#8211; use it <em>to improve design</em>.</li>
</ul>
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