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	<title>Distinct UX &#187; conference</title>
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		<title>Back from MAX 08</title>
		<link>http://tstiles.com/2008/11/20/back-from-max-08/</link>
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		<pubDate>Thu, 20 Nov 2008 22:25:32 +0000</pubDate>
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				<category><![CDATA[ux]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[ria]]></category>

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		<description><![CDATA[Just got back last night from San Francisco and the Adobe MAX conference. It was a great time to meet and connect with my teammates at Universal Mind and to get a good sense of the state of &#8220;Adobe&#8221; and the software tools and ideas that we use to build interactive experiences. Some main emphasis [...]]]></description>
			<content:encoded><![CDATA[<p>Just got back last night from San Francisco and the Adobe MAX conference. It was a great time to meet and connect with my teammates at Universal Mind and to get a good sense of the state of &#8220;Adobe&#8221; and the software tools and ideas that we use to build interactive experiences.</p>
<p>Some main emphasis during the time was on multi-platform and device platform, social computing. The concept of &#8220;multiple screen storytelling experience&#8221; caught me and seeking to provide a consistent interface, use, and brand experience across HDTV, laptop, and mobile is a great challenge, but so key to user engagement, comfort and the highly used concept of &#8220;stickiness&#8221;. I hope to spend a bit of time considering this a bit more, as well as looking to review some of the other topics I ran into:</p>
<ul>
<li>Active Laziness as efficiency</li>
<li>Adobe&#8217;s Thermo, now Catalyst, Flex prototyping tool</li>
<li>The Designer/Developer skills chart</li>
<li>Inside 2Advanced</li>
<li>InsideRIA&#8217;s Panel Discussion</li>
</ul>
<p>More to come on these topics in the next weeks&#8230;</p>
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