I’ve been wanting to grab a tablet and stylus and really give digital wireframe and concept sketching a chance. Hearing Jakub’s thoughts on using a tablet and Illustrator push me even further to following through with it
The key values being:
Ease of editing
Reusable
Legibility (my handwritting teeters that line…)
But at the same time, with the [...]
http://www.uie.com/articles/interview_based_tasks/
Reviewing this article from 2006 from EUI and Jared Spool struck a few key points:
“Scavenger-hunt tasks work best when you’ve thoroughly researched the types of things people look for on the site. Our tasks came from extensive interviews and field research. Unfortunately, many times, teams just make up their tasks without doing the research. That’s [...]
Tags:
interview,
mental model,
testing,
ux
Origin: http://www.uxmatters.com/mt/archives/2009/12/testing-your-own-designs-redux.php
The challenge in dealing with conformitory bias – “People can reinforce their existing attitudes by selectively collecting new evidence, by interpreting evidence in a biased way or by selectively recalling information from memory.” – is real. Getting “over yourself” and seeking out valid user testing and feedback is a tough call when you’re doing it [...]
Tags:
design,
testing,
usability,
ux
http://blog.mapquest.com/2009/12/11/street-level-imagery-comes-to-mapquest-com-as-360-view/
One of the more major projects that I’ve worked on at MapQuest is out in the “wild” and getting use. It’s midway through the first week of MapQuest’s street level imagery. Clearly on a much limited coverage than Google, and will forever be (Google’s probably recording video of the bottom of the the ocean currently), [...]
Tags:
mapquest,
maps,
streetview
Was just checking out this web/iPhone app that helps organize and prioritize things to get done.
Like the interface, multiplatform action and will see how it goes, just downloaded the IPhone app and will test it out.
Action Method
http://www.actionmethod.com/
Tags:
business,
gtd,
organization,
prioritization