A Distinct User Experience -
Efficient. Effective. Enjoyable.
I am a User Experience Designer - I create usable solutions for real people.
I value collaboration and communication in all that I do. Working to integrate all values from the business, technology, and user needs, I work to design and build efficient (well used), effective (successfully used), and enjoyable (pleasing to use) experiences and interactive solutions.
My Work
Jimmy John’s Freaky Fast Studio
Architecture, wireframe, and design documentation.
Winning a Favorite Website Award (FWA) Site of the Day recognition, Jimmy John’s Freaky Fast Studio allows fans old and new the opportunity to listen to user created music tracks and to make their own.With an integration with Oddcast’s mobile phone call in to record support the user can actually record their own voice and add it to the track mix.
Corner Bakery
Architecture and wireframe documentation.
MapQuest
Architecture and wireframe documentation.
Jimmy John’s Freaky Fast Garage
Architecture, wireframe, and design documentation.
Jamba Juice
Architecture and wireframe documentation.
My Skills
Strategy
Establishing solid interactive strategy from a combination and integration of business goals and user goals. Working to meet solid ROI through efficient and enjoyable user experience is a science and an art. When all paths converge a useful interactive strategy emerges for an exceptional solution for all stakeholders - the final customer included.
User Centered Design
Focusing on the user or customer’s satisfaction is key to good business and it’s no different with interactive, digital solutions that are used within a context of a full customer engagement and integrated experience. Utilizing research methods and contextual observations, reality-based user models and personas with tangible walk-through scenarios elicit solid solutions for interaction design.
Application Architecture & Interface Design
From the foundation of strategy and user-centered research comes the expression of a well-designed architecture and interface models or wireframe mockups. These tools and documentation are the blueprint for the graphical and aesthetic design to be built upon.
User Testing
The best user testing is early, often, and continuous - as much as possible. The more the team can observe user responses, frustrations, and successes in a real context and in real use, the more the design solutions are validated and conform to the business goals and user goals early in the development which saves money, time, and provides greater chances for success. Any chance for paper-based, “guerrilla” testing all he way to full-blown recorded studies are well spent.
Team Leading & Teaching
With a high value for collaboration and eliciting the skills and contributions of all team members from client to management to design to development - a well communicating team is the key to the best product, and process.
From supportive team leading to teaching in many contexts, I seek to provide a great experience not only for the end user, but also for my co-laborers and students. We all have something to contribute and to learn from each other.
My Contact Info
Email me: t [at] tstiles.com
Call me: 303.263.0561





